Post by Silver-Silvera on Nov 27, 2011 22:56:02 GMT -6
Aeromancer:
Equip: Staffs, Robes
The Aeromancer controls air and bends the weather to his will. Aeromancers are adept at both offense and defense. Primarily a Magical class.
Skills:
1: Lightning: Calls forth lightning to deal damage to one target. Manacost: 15/10/5/5/5
2: Headwind: Uses the wind to reduce the speed of an opponent. Manacost: 30/30/25/20/15
3: Cone of Cold: Chills the air to deal damage in an area. Area: 3line, Manacost: 30/40/50/40/30
4: Guardian Winds: Uses the wind to reduce the damage from ranged attacks on an ally. Manacost: 25/20/15/10/5
5: Windwalk: Uses the wind to boost the speed of an ally. Manacost: 45/45/45/40/35
6: Thunderclap: Calls forth thunder to stun. Area: single/cross/9box/9box/9box, Manacost: 30/60/90/75/60
=====
Assassin:
Equip: Swords, Bows, Staffs, Clothes
The assassin excels in disabling opponents and doing damage to the enemy while they are down. Primarily a Physical class.
Skills:
1: Backstab: Automatic critical hits when attacking from behind. Also increases damage from critical hits. (passive)
2: Critical Hit: Grants a bonus to scoring critical hits. (passive)
3: Stun Shot: Stuns a single target. Range: 2, Manacost: 30/30/30/25/20
4: Caltrops: Places caltrops in an adjacent square that damage and reduce the movement of enemies who step on them. Manacost: 20/15/10/5/1
5: Spikeshot: Deals damage to a single enemy. Range: 2, Manacost: 30/30/30/25/20
6: Spiketrap: Sets a spiketrap in an adjacent square that damages enemies that walk on it. Manacost: 20/15/10/5/1
=====
Berserker:
Equip: Swords, Armor
The berserker is designed to place themselves under the berserk status. They gain abilities from this. The berserker is excellent at dealing and taking damage. Primarily a Physical class.
Skills:
1: SelfBerserk: Places self in the berserk status, granting increased damage in exchange for not being allowed to pick targets. Manacost: 25/20/15/10/5
2: Bloodlust: Increases damage while berserked. (passive)
3: Frenzy: Reduces damage taken while berserked. (passive)
4: Interupt: Grants a chance to interrupt an enemy attack and counter. (passive)
5: Constitution: Grants +2/4/6/8/10% HP (passive)
6: SelfRegen: Casts a spell on self that regenerates HP over time. Manacost: 25
=====
Dark Warrior:
Equip: Swords, Armor
The Dark Warrior is designed to both tank as well as obliterate enemies with their dark magic. Uses both physical and magical attacks.
Skills:
1: Shadowbolt: Deals damage to a single target. Manacost: 15/10/5/5/5
2: Decay: Rots the flesh of an opponent, dealing damage over time to a single enemy. Manacost: 60/50/40/30/20
3: Raise Skeleton: Raises a skeleton from a corpse. The skeleton will attack the nearest target.
4: Immobilize: Restricts a single enemies movement for several turns. Manacost: 30/45/60/45/30
5: Fear: Reduces a single enemies attack for several turns. Manacost: 30/45/60/45/30
6: Sentry: Skips turn but strikes all enemies that pass by.
=====
Geomancer:
Equip: Staff, Robes
The Geomancer controls the earth. He is skilled in disabling opponents. Primarily a Magical class.
Skills:
1: Rocksling: Deals damage to a single target with a chance to stun. Manacost: 20/15/10/10/10
2: Slow: Lowers the speed of a single target. Manacost: 30/45/60/45/30
3: Entanglement: Roots spring from the ground to restricts the movement of a single target. Manacost: 30/45/60/45/30
4: Sands of Sleep: Causes enemies in an area to fall asleep, remaining motionless until awoken. Area: cross, Manacost: 45/45/45/35/25
5: Petrify: Petrifies a single enemy for several turns. Manacost: 60
6: Create Rocks: Creates rocks in a space, making that space impassable. Rocks may be attacked and destroyed. Manacost: 15/10/5/5/5
=====
Hydromancer:
Equip: Staff, Robes
The Hydromancer controls water. He is skilled in protecting allies as well as damaging enemies. Primarily a Magical class.
Skills:
1: Icebolt: Deals damage to a single target. Manacost: 15/10/5/5/5
2: Quicksilver: Increases the speed of a single ally. Manacost: 45/45/45/30/20
3: Cloud of Steam: Deals damage over an area to enemies. Area: 9box, Manacost: 75/55/40/30/20
4: Guardian Waves: Increases the current and max HP of an ally for 3 turns.
5: Drowning: Deals damage to enemies and heals allies in an area. Area: cross, Manacost: 60/45/30/15/5
6: Dispel Magic: Removes all buffs and debuffs from a single target. Manacost: 20/15/10/5/1
=====
Knight:
Equip: Swords, Armor, Robes
The Knight is adept at tanking damage. The knight is designed to be a pure tank. Primarily a Physical class.
Skills:
1: Resistance: Reduces magic damage taken. (passive)
2: Faceing: Reduces damage taken from the front. (passive)
3: Regenerator: Gives a chance to cast regen on self when attacked. (passive)
4: Counter: Gives chance to counterattack enemies. (passive)
5: Taunt: Forces an adjacent enemy to attack with double chance of Regenerator and Counter activating.
6: SelfWall: Casts wall on self, reducing damage taken. Manacost: 10
=====
Paladin
Equip: Swords, Armor, Robes
The Paladin is a holy warrior with buffing abilities. Primarily a Physical class.
Skills:
1: Righteous Cause: Increases the PA and MA of an ally. Manacost: 90
2: Justice: Enemy receives damage based on how much damage they dealt last turn. Manacost: 90/75/60/45/30
3: ManaRegen: Casts ManaRegen on an ally, restoring MP over time.
4: Summon Spirit Warrior: Summons a Spirit Warrior who attacks enemies automatically. Manacost: 25
5: Protection: Reduces damage taken from physical attacks. (passive)
6: Cover: Takes damage for an adjacent ally with increased defense. Skill may be used with an normal attack or spell.
=====
Priest
Equip: Staff, Robes
The Priest is a holy man who focuses on healing and aiding allies. Primarily a Magical class.
Skills:
1: Heal: Heals a single target. Manacost: 15/10/5/5/5
2: Protect: Casts Protect on a single ally, reducing damage taken from physical attacks. Manacost: 45
3; Shell: Casts Shell on a single ally, reducing damage taken from magical attacks. Manacost: 45
4: Regen: Casts Regen on a single ally, restoring HP over time. Manacost: 35
5: Raise: Returns an ally from the dead. Manacost: 60
6: Illusion: Creates an illusion of a target ally that takes extra damage and deals less damage. Manacost: 45
=====
Pyromancer:
Equip: Staff, Robes
The Pyromancer is a master of offense and destruction, controlling the forces of fire. Primarily a Magical class.
Skills:
1: Fireball: Deals damage to a single target. Manacost: 15/10/5/5/5
2: Inferno: Deals damage over an area. Area: 4Box, Manacost: 30/40/50/40/30
3: Meteor: Deals large damage to a single target. Manacost: 45/50/55/60/65
4: Scalding Embers: Deals damage to a single target over time. Manacost: 50/40/30/20/10
5: Heat Metal: Deals damage to a single target based on armor.
6: Firestorm: Deals damage to all enemies. Manacost: 90
=====
Ranger
Equip: Bows, Clothes
The Ranger is a master of ranged combat, with the ability to help allies as well. Primarily a Physical class.
Skills:
1: Nature's Blessing: Boosts the damage of the next attack of an ally or self. Manacost: 30
2: Throughshot: Regular attacks pass through enemies. (passive)
3: Spreadshot: Shoots three shots in a fan in front. Manacost: 30
4: Summon Bear: Summons a bear that attacks automatically. Manacost: 50
5: Beartrap: Sets a Beartrap in an adjacent square, dealing damage to enemies who enter the square with a chance to immobilize them. Manacost: 30
6: SelfHaste: Temporarily boosts speed by +1 for self. Manacost: 60/50/40/30/20
=====
Sorcerer
Equip: Staffs, Robes
The Sorcerer is a magical master of buffs and debuffs. Primarily a Magical class.
Skills:
1: Reflect: Casts Reflect on a target, reflecting magic back to its caster. Manacost: 90/75/60/45/30
2: Wall: Casts Wall on a target, reducing damage taken. Manacost: 60
3: Chaosbolt: Magic attack that hits a single, random target. Manacost: 15/10/5/5/5
4: Sleep: Casts Sleep on a target, causing them to be stunned. Manacost: 45/30/15/10/5
5: Poison: Deals damage to a single target over time. Manacost: 45/30/15/10/5
6: Confusion: Casts Confusion on a target, causing them to attack random targets. Manacost: 45/30/15/10/5
=====
Summoner
Equip: Staffs, Robes
The Summoner can summon beasts to aid him. All summons attack automatically. Primarily a Magical class.
Skills:
1: Summon Tiger: Summons a Tiger that deals high damage. Manacost: 25
2: Summon Snake: Summons a Snake that has high speed. Manacost: 25
3: Summon Unicorn: Summons a Unicorn that buffs allies. Manacost: 35
4: Summon Mushrooman: Summons a Mushrooman that debuffs enemies. Manacost: 35
5: Summon Demon: Summons a strong Demon to aid you. Manacost: 45
6: Spiritbolt: Deals damage to a single target. Manacost: 15/10/5/5/5
=====
Warlock:
Equip: Staffs, Robes
The Warlock is the master of debuffing and negative status effects. Primarily a Magical class.
Skills:
1: Toxic: Inflicts Toxic on a target, dealing damage over time. Manacost: 100/90/80/70/60
2: Smoke: Lowers accuracy in an area. Area: 4box, Manacost: 60
3: Silence: Inflicts Silence on a target, causing them to lose the ability to use abilities for a few turns. Manacost: 45
4: Disable: Inflicts Disable on a target, causing them to lose the ability to use a normal attack. Manacost: 60
5: Berserk: Inflicts Berserk on a target, causing them to do more damage and forcing them to attack random enemies with physical attacks. Manacost: 60/50/40/30/20
6: Stop: Inflicts Stop on a target, causing them to lose a turn. Manacost: 60/50/40/30/20
=====
Equip: Staffs, Robes
The Aeromancer controls air and bends the weather to his will. Aeromancers are adept at both offense and defense. Primarily a Magical class.
Skills:
1: Lightning: Calls forth lightning to deal damage to one target. Manacost: 15/10/5/5/5
2: Headwind: Uses the wind to reduce the speed of an opponent. Manacost: 30/30/25/20/15
3: Cone of Cold: Chills the air to deal damage in an area. Area: 3line, Manacost: 30/40/50/40/30
4: Guardian Winds: Uses the wind to reduce the damage from ranged attacks on an ally. Manacost: 25/20/15/10/5
5: Windwalk: Uses the wind to boost the speed of an ally. Manacost: 45/45/45/40/35
6: Thunderclap: Calls forth thunder to stun. Area: single/cross/9box/9box/9box, Manacost: 30/60/90/75/60
=====
Assassin:
Equip: Swords, Bows, Staffs, Clothes
The assassin excels in disabling opponents and doing damage to the enemy while they are down. Primarily a Physical class.
Skills:
1: Backstab: Automatic critical hits when attacking from behind. Also increases damage from critical hits. (passive)
2: Critical Hit: Grants a bonus to scoring critical hits. (passive)
3: Stun Shot: Stuns a single target. Range: 2, Manacost: 30/30/30/25/20
4: Caltrops: Places caltrops in an adjacent square that damage and reduce the movement of enemies who step on them. Manacost: 20/15/10/5/1
5: Spikeshot: Deals damage to a single enemy. Range: 2, Manacost: 30/30/30/25/20
6: Spiketrap: Sets a spiketrap in an adjacent square that damages enemies that walk on it. Manacost: 20/15/10/5/1
=====
Berserker:
Equip: Swords, Armor
The berserker is designed to place themselves under the berserk status. They gain abilities from this. The berserker is excellent at dealing and taking damage. Primarily a Physical class.
Skills:
1: SelfBerserk: Places self in the berserk status, granting increased damage in exchange for not being allowed to pick targets. Manacost: 25/20/15/10/5
2: Bloodlust: Increases damage while berserked. (passive)
3: Frenzy: Reduces damage taken while berserked. (passive)
4: Interupt: Grants a chance to interrupt an enemy attack and counter. (passive)
5: Constitution: Grants +2/4/6/8/10% HP (passive)
6: SelfRegen: Casts a spell on self that regenerates HP over time. Manacost: 25
=====
Dark Warrior:
Equip: Swords, Armor
The Dark Warrior is designed to both tank as well as obliterate enemies with their dark magic. Uses both physical and magical attacks.
Skills:
1: Shadowbolt: Deals damage to a single target. Manacost: 15/10/5/5/5
2: Decay: Rots the flesh of an opponent, dealing damage over time to a single enemy. Manacost: 60/50/40/30/20
3: Raise Skeleton: Raises a skeleton from a corpse. The skeleton will attack the nearest target.
4: Immobilize: Restricts a single enemies movement for several turns. Manacost: 30/45/60/45/30
5: Fear: Reduces a single enemies attack for several turns. Manacost: 30/45/60/45/30
6: Sentry: Skips turn but strikes all enemies that pass by.
=====
Geomancer:
Equip: Staff, Robes
The Geomancer controls the earth. He is skilled in disabling opponents. Primarily a Magical class.
Skills:
1: Rocksling: Deals damage to a single target with a chance to stun. Manacost: 20/15/10/10/10
2: Slow: Lowers the speed of a single target. Manacost: 30/45/60/45/30
3: Entanglement: Roots spring from the ground to restricts the movement of a single target. Manacost: 30/45/60/45/30
4: Sands of Sleep: Causes enemies in an area to fall asleep, remaining motionless until awoken. Area: cross, Manacost: 45/45/45/35/25
5: Petrify: Petrifies a single enemy for several turns. Manacost: 60
6: Create Rocks: Creates rocks in a space, making that space impassable. Rocks may be attacked and destroyed. Manacost: 15/10/5/5/5
=====
Hydromancer:
Equip: Staff, Robes
The Hydromancer controls water. He is skilled in protecting allies as well as damaging enemies. Primarily a Magical class.
Skills:
1: Icebolt: Deals damage to a single target. Manacost: 15/10/5/5/5
2: Quicksilver: Increases the speed of a single ally. Manacost: 45/45/45/30/20
3: Cloud of Steam: Deals damage over an area to enemies. Area: 9box, Manacost: 75/55/40/30/20
4: Guardian Waves: Increases the current and max HP of an ally for 3 turns.
5: Drowning: Deals damage to enemies and heals allies in an area. Area: cross, Manacost: 60/45/30/15/5
6: Dispel Magic: Removes all buffs and debuffs from a single target. Manacost: 20/15/10/5/1
=====
Knight:
Equip: Swords, Armor, Robes
The Knight is adept at tanking damage. The knight is designed to be a pure tank. Primarily a Physical class.
Skills:
1: Resistance: Reduces magic damage taken. (passive)
2: Faceing: Reduces damage taken from the front. (passive)
3: Regenerator: Gives a chance to cast regen on self when attacked. (passive)
4: Counter: Gives chance to counterattack enemies. (passive)
5: Taunt: Forces an adjacent enemy to attack with double chance of Regenerator and Counter activating.
6: SelfWall: Casts wall on self, reducing damage taken. Manacost: 10
=====
Paladin
Equip: Swords, Armor, Robes
The Paladin is a holy warrior with buffing abilities. Primarily a Physical class.
Skills:
1: Righteous Cause: Increases the PA and MA of an ally. Manacost: 90
2: Justice: Enemy receives damage based on how much damage they dealt last turn. Manacost: 90/75/60/45/30
3: ManaRegen: Casts ManaRegen on an ally, restoring MP over time.
4: Summon Spirit Warrior: Summons a Spirit Warrior who attacks enemies automatically. Manacost: 25
5: Protection: Reduces damage taken from physical attacks. (passive)
6: Cover: Takes damage for an adjacent ally with increased defense. Skill may be used with an normal attack or spell.
=====
Priest
Equip: Staff, Robes
The Priest is a holy man who focuses on healing and aiding allies. Primarily a Magical class.
Skills:
1: Heal: Heals a single target. Manacost: 15/10/5/5/5
2: Protect: Casts Protect on a single ally, reducing damage taken from physical attacks. Manacost: 45
3; Shell: Casts Shell on a single ally, reducing damage taken from magical attacks. Manacost: 45
4: Regen: Casts Regen on a single ally, restoring HP over time. Manacost: 35
5: Raise: Returns an ally from the dead. Manacost: 60
6: Illusion: Creates an illusion of a target ally that takes extra damage and deals less damage. Manacost: 45
=====
Pyromancer:
Equip: Staff, Robes
The Pyromancer is a master of offense and destruction, controlling the forces of fire. Primarily a Magical class.
Skills:
1: Fireball: Deals damage to a single target. Manacost: 15/10/5/5/5
2: Inferno: Deals damage over an area. Area: 4Box, Manacost: 30/40/50/40/30
3: Meteor: Deals large damage to a single target. Manacost: 45/50/55/60/65
4: Scalding Embers: Deals damage to a single target over time. Manacost: 50/40/30/20/10
5: Heat Metal: Deals damage to a single target based on armor.
6: Firestorm: Deals damage to all enemies. Manacost: 90
=====
Ranger
Equip: Bows, Clothes
The Ranger is a master of ranged combat, with the ability to help allies as well. Primarily a Physical class.
Skills:
1: Nature's Blessing: Boosts the damage of the next attack of an ally or self. Manacost: 30
2: Throughshot: Regular attacks pass through enemies. (passive)
3: Spreadshot: Shoots three shots in a fan in front. Manacost: 30
4: Summon Bear: Summons a bear that attacks automatically. Manacost: 50
5: Beartrap: Sets a Beartrap in an adjacent square, dealing damage to enemies who enter the square with a chance to immobilize them. Manacost: 30
6: SelfHaste: Temporarily boosts speed by +1 for self. Manacost: 60/50/40/30/20
=====
Sorcerer
Equip: Staffs, Robes
The Sorcerer is a magical master of buffs and debuffs. Primarily a Magical class.
Skills:
1: Reflect: Casts Reflect on a target, reflecting magic back to its caster. Manacost: 90/75/60/45/30
2: Wall: Casts Wall on a target, reducing damage taken. Manacost: 60
3: Chaosbolt: Magic attack that hits a single, random target. Manacost: 15/10/5/5/5
4: Sleep: Casts Sleep on a target, causing them to be stunned. Manacost: 45/30/15/10/5
5: Poison: Deals damage to a single target over time. Manacost: 45/30/15/10/5
6: Confusion: Casts Confusion on a target, causing them to attack random targets. Manacost: 45/30/15/10/5
=====
Summoner
Equip: Staffs, Robes
The Summoner can summon beasts to aid him. All summons attack automatically. Primarily a Magical class.
Skills:
1: Summon Tiger: Summons a Tiger that deals high damage. Manacost: 25
2: Summon Snake: Summons a Snake that has high speed. Manacost: 25
3: Summon Unicorn: Summons a Unicorn that buffs allies. Manacost: 35
4: Summon Mushrooman: Summons a Mushrooman that debuffs enemies. Manacost: 35
5: Summon Demon: Summons a strong Demon to aid you. Manacost: 45
6: Spiritbolt: Deals damage to a single target. Manacost: 15/10/5/5/5
=====
Warlock:
Equip: Staffs, Robes
The Warlock is the master of debuffing and negative status effects. Primarily a Magical class.
Skills:
1: Toxic: Inflicts Toxic on a target, dealing damage over time. Manacost: 100/90/80/70/60
2: Smoke: Lowers accuracy in an area. Area: 4box, Manacost: 60
3: Silence: Inflicts Silence on a target, causing them to lose the ability to use abilities for a few turns. Manacost: 45
4: Disable: Inflicts Disable on a target, causing them to lose the ability to use a normal attack. Manacost: 60
5: Berserk: Inflicts Berserk on a target, causing them to do more damage and forcing them to attack random enemies with physical attacks. Manacost: 60/50/40/30/20
6: Stop: Inflicts Stop on a target, causing them to lose a turn. Manacost: 60/50/40/30/20
=====